FATE: The Omega Point Paradox
The Close Quarters Battle skill deals in all manner of up close and personal violence, unarmed or armed.
Execute a maneuver or “special move” in combat, such as disarming your opponent, throwing sand in their eyes, or striking nerve points. On a successful roll, any of these maneuvers would result in an appropriate aspect.
Inflict some form of physical harm, whether hand-to-hand or ranged. Defend against CQB attacks with CQB or Athletics.
Counter hand-to-hand attacks in a physical conflict. CQB cannot defend against ranged attacks, however; use Athletics for that.
Counter an attempt to create combat-oriented advantages.