FATE: The Omega Point Paradox
There are 25 Skills
A skill can be defined in two ways: in terms of the actions that you can take with the skill, and the applications of its use. While there are only four actions, as discussed in Outcomes and Actions, the number of potential applications is roughly infinite. Setting aside the infinite for the time being, let’s review the four actions.
OVERCOME: What it sounds like—getting past some kind of challenge, engaging task, or hindrance related to the skill. Your go-to for non-combat problem-solving.
CREATE AN ADVANTAGE: Using a skill to take advantage of the environment or situation you’re in. This usually takes the form of either discovering an existing aspect or creating a new one, but you can also use this game action to make up new story details as well.
ATTACK: Harming someone in a conflict.
DEFEND: Preventing harm to yourself in a conflict, protecting someone or something else, or stopping someone from creating an advantage against you.
A skill’s name provides context for its place in the story. Its listed actions tell you how it matters in game terms. The intersection of a skill’s context and its actions gives you its applications—the circumstances under which it can be used. For example, Combat’s context is fighting, and Provoke’s context is social interaction. Both skills have the attack action, but apply it in different ways. Combat’s attack application involves inflicting physical harm with things like fists, guns, or Buicks, while Provoke’s attack application involves inflicting mental harm via threats and intimidation.